ClearMove 3.00
Simple rules - difficult solution. The objective of the game ClearMove is deleting maximum number of game units. The moving of units is made by their pushing by other units.
Last update
22 Feb. 2011
Licence
Free
OS Support
Windows 2000
Downloads
Total: 599 | Last week: 3
Ranking
#104 in
Other
Publisher
New Logical Games
Screenshots of ClearMove
ClearMove Publisher's Description
Logical game of an average level of complexity for the adult and children.
Your score is equal the beginning of the game to zero.
On perimeter of a field the buttons are located. Near to each button the block is placed. At pressing the button the block begins to move so long as there are free fields. On an empty place near to the button the new block will appear.
It is necessary, by movings blocks, to construct of one or several lines (line, column, diagonal) blocks of one colour, more than 4 pieces in everyone. Thus they will disappear, and your score will be increased by defined number (it equally to number of disappearing blocks).
On each round the fixed time is allocated. If for the allocated time you achieve the given value of the score, the new round is given you. The more number of a round, the more value of the score, which you should type for completion of a round. If all field is filled and there is no possibility to make a course, the game comes to an end.
At value of the counter of time to zero, the game comes to an end. The time is restored in the beginning of each new round. The score is carried on on a collection of results in all roundes.
Your score is equal the beginning of the game to zero.
On perimeter of a field the buttons are located. Near to each button the block is placed. At pressing the button the block begins to move so long as there are free fields. On an empty place near to the button the new block will appear.
It is necessary, by movings blocks, to construct of one or several lines (line, column, diagonal) blocks of one colour, more than 4 pieces in everyone. Thus they will disappear, and your score will be increased by defined number (it equally to number of disappearing blocks).
On each round the fixed time is allocated. If for the allocated time you achieve the given value of the score, the new round is given you. The more number of a round, the more value of the score, which you should type for completion of a round. If all field is filled and there is no possibility to make a course, the game comes to an end.
At value of the counter of time to zero, the game comes to an end. The time is restored in the beginning of each new round. The score is carried on on a collection of results in all roundes.
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